However early in both books they quote Marshall McLuhan and his observations that anyone who tries to make a distinction between gaming and education doesn't understand either seems like a good solid bold statement to start with so followed some of his ideas. His books had titles like The Medium Is the Massage (1967 reissued by Gingko Press, 2001 ISBN 1-58423-070-3) and War and Peace in the Global Village (1968 reissued by Gingko Press, 2001 ISBN 1-58423-074-6).
His approach of technological determinism seems very close to the underlying principles of imparting knowledge currently and although he died before the age of the internet his ideas surrounding ideas and learning mirror the speed of take-up, and redundancy associated with the dynamic medium. So whilst Marshall McLuhan's ideas revolve around the transport and delivery and success of a media this can be used in conjunction with my investigation as to how game-based learning can develop and establish.
His posthumous theory (completed by Eric McLuhan) of tetrad might be modified to help the builder of Game-Based learning activities, (I have substituted Marshall McLuhan's "medium" for process in this instance.
- What does the process enhance?
- What does the process make obsolete?
- What does the process retrieve that had been obsolesced earlier?
- What does the process flip into when pushed to extremes
No comments:
Post a Comment